Post by Winter on Mar 29, 2006 0:44:19 GMT -5
Meh, I've been playing StarFox Assult *people stare at her* What? Its a good series
Any other StarFox fans 'round here?
Here's some history:
Note I found this some one else typed this up not me Im just using it for info
Star Fox: A Brief History of Flight
Star Fox has been a revolutionary game series ever since its first breakout
hit back in 1993. But Star Fox’s beginning was much more humble than most
realize. Nintendo, always at the forefront of video game innovation, was set
to revamp the video game industry by making “true 3D” possible in a console
game. The concept was unheard of at the time. Before Star Fox was conceived,
the SNES was only capable of “mimicking” 3D. The best example of this was the
SNES’s Mode7. Mode7 was a graphics mode on the SNES console that allowed a
two-dimensional sprite to be superimposed on a movable 3D plane. This was
best shown in games such as Pilotwings and Super Mario Kart. Rather than the
object moving through an environment, the 2D plane was moved “around” the
object, simulating a sort of “pretend” 3D. However, with the development of
the supremely powerful SuperFX chip, Nintendo was about to change the way
video games were developed forever.
The SuperFX chip essentially allowed for programmers to construct 3D polygons
in a true 3D environment. The result would be the first truly 3D experience
on a console device. Objects would actually move and interact with other
objects in three dimensions, rather than just being sprites that “faked” 3D.
This technology was shown off in a tech demo simply called “Airplane Action
Demo”. This “demo” was essentially the first level, Corneria, of the original
Star Fox, minus the music and boss. Miyamoto, the genius at Nintendo behind
most of their wildly popular franchises, saw the tech demo and immediately
fell in love with it. He signed on the producers of the tech demo, Argonaut,
to create Star Fox for the SNES. The rest, well, is history. Star Fox to this
date has sold nearly 3 million copies and is a staple of video game
innovation. Today, 3D games are the norm rather than the exception, and they
can all trace their roots back to this gem.
There have been technically five games in the Star Fox franchise, though only
three are relevant to the Star Fox plotline. The original Star Fox for the
SNES was remade into Star Fox 64, which clarified the storyline and added
elements from another Star Fox game we never saw on a console. Star Fox 2,
which was slated for release on the SNES in 1995, never saw completion,
though the game got as far as final beta and was considered by many to be
almost completely playable. Star Fox 2 remains one of those Nintendo
mysteries. Almost every game, with incredibly few exceptions, that got as far
in development as Star Fox 2 did were released. Those few that didn’t had
very distinct reasons for not being released. However, to this day, Nintendo
has not announced why this project was scrapped. It was a huge loss for
gamers everywhere though, as Star Fox 2 had the makings to be one of the
greatest games ever conceived. Using an advanced form of the Super FX chip,
Star Fox 2 featured so many excellent play features that it was almost mind-
boggling. The entire game was played in “all range mode”, rather than the
constantly moving forward style of the first game. It featured mano-a-mano
dogfights, planetary assaults, missile interceptions, and tactical, real time
movement, all in a single package. It was open ended to the point where it
was almost a mix between a shooter and a real-time strategy game. The player
could choose to move around the Lylat system however they pleased, however,
as they moved, the enemy forces would move as well. The object was to defeat
the advancing army before Corneria had taken significant enough damage. In
addition, you could choose a character to play as, each with their own
vehicle and special abilities, including two addition Star Fox Team members.
Why was Star Fox 2 never released? We may never know.
The “third” game in the Star Fox series is now technically the “first” plot-
wise. In addition to being a masterpiece on several fronts, Star Fox 64 was a
remake of the first Star Fox and the unreleased Star Fox 2, combining the
games into one story to re-standardize the Star Fox plot. The game is easily
the most celebrated of the franchise, and is widely held today as one of the
greatest games ever made. Just as its predecessor had revolutionized 3D
games, Star Fox 64 revolutionized character development. Using a phenomenal
job of voice compression technology, Nintendo managed to give the characters
of Star Fox 64 their own unique voices, stocked to the breaking point full of
hilarious banter, catch phrases, and help requests. This marked a significant
turning point in video games. Nowadays, voice acting is incredibly common in
games, a tool used by designers to give an added uniqueness to their
characters. But Star Fox 64 was the first such game to perfect this idea, and
frankly, is one of the best examples of voice acting to date. In addition to
revolutionizing voices, Star Fox 64 added an extra sense to video games:
touch. Using the included Rumble Pak, players could actually feel the effects
of the environment on their Arwing. The roar of the engines, the impact of
enemy fire, and the destruction of their craft could all be felt by this
simple attachment. The feature was such a hit that all consoles these days
have built-in rumble motors, proving that games didn’t have to be limited to
sound and sight alone. Outside of innovations, the game was just a
masterpiece of video game art. The environments were beautifully rendered,
the gameplay was fast and intense, and there were enough challenges and
multiple paths to give Star Fox 64 a seemingly endless amount of replay
value. To this day, many consider Star Fox 64 to be the “true” Star Fox game,
an opinion that’s difficult to argue against.
Star Fox Adventures, the fourth game in the series and sequel to Star Fox 64,
could easily be considered the “black sheep” of the Star Fox family. And
rightfully so: The game didn’t play like a Star Fox game at all!
Investigation into why the turn from a slick shooter to a game called by
many “Zelda lite” shows exactly why this game was so different from any other
in the series. It was never intended to be a Star Fox game! The game,
developed by Rare, was originally called “Dinosaur Planet”. Rare had been
working on it for the Nintendo 64, and was in the process of updating it for
the Gamecube. However, Rare was concerned that the game simply wouldn’t be
popular enough in its own right. Thus, Nintendo came along and let them use
the Star Fox license. The game’s normal characters were instead replaced with
Fox McCloud and crew. The result was akin to playing an adventure game
through a Star Fox lens: The characters were sloppily added to a game that
they simply didn’t belong in. While Star Fox Adventures was a decent game in
its own right, gamers simply craved a “true” Star Fox game: A space shooter,
not an item-collection spree.
Cue the game you came here to read about, Nintendo and Namco’s creation, Star
Fox Assault.
==========================================
“Corneria, fourth planet of the Lylat system. The evil Andross turned this
once thriving system into a wasteland of near extinction…” –Intro, Star Fox 64
History of the Lylat Wars
Due to the chaotic nature of the period in galactic history known as the
Lylat wars, solid information on the era is hard to come by, and scholars
have debated for years over the exact chronology of the Lylat system’s
history. However, all can agree on a few key elements, one of which is that
Lylat’s history revolves primarily around an independent group of mercenaries
known as the Star Fox team.
Civilization in the Lylat system during the years leading up to the Lylat
wars was at an all-time high. At the forefront of this bustling civilization
was the planetary superpower, Corneria. Corneria, the fourth planet from the
star Solar in the Lylat system, was a planet rich in natural resources and
abundant with fertile lands. It is no wonder then that Cornerian civilization
skyrocketed over a relatively small period of time. Before long, Corneria had
expanded it’s empire beyond it’s own world, placing inter-planetary
settlements on many of the surrounding worlds of the Lylat system. Holding
this society together was the virtually impregnable Cornerian army. Though
rarely called into action, the standing might of Corneria’s fleets insured a
lasting peace between Corneria and all of its newfound colonies. All the
while, Cornerian research was at the forefront of scientific advancement,
progressing with radical new technologies that simplified life for all of
Lylat’s citizens. Unfortunately, however, all of this peace was about to be
shattered by the hands of one man.
Chronologically, experts place the beginning of the Lylat wars at roughly
twenty years before the aparoid invasion. It was at this point two decades
ago that Cornerian records show the existence of a man named Andross.
Andross, according to most accounts, was a leading scientist in Cornerian
research institutes, praised for his genius and known throughout Corneria as
the most gifted scientist to ever be produced. However, Andross fell in love
with his own legend, and began to consider his work far above and more
important than that of his colleagues. He began working in seclusion,
operating research stations well outside of Cornerian scrutiny. Eventually,
General Pepper, commander of the Cornerian military, became privy to the
horrendous experiments Andross was conducting. Andross had perfected a
grizzly new technology, which he had dubbed a “bio-weapon.” These bio-weapons
were in essence living, sentient organisms with incredible destructive power.
Most disturbing of all, these highly intelligent beings were under direct
psychic control of their creator, Andross himself. Pepper commanded Andross
to disarm and halt all construction on these terrifying new weapons, to which
Andross replied by launching a small-scale invasion of Corneria. Pepper,
having anticipated such a move, was more than prepared for this assault, and
quickly quelled Andross’s uprising. While casualties were few, this small
skirmish marked the beginning of the incredibly violent upheaval that would
be known as the Lylat wars.
General Pepper, after conferring with his associates and military advisers,
decided that Andross’s sentence for his transgressions against Corneria would
be banishment to the barren, deserted planet of Venom. For the next few
years, Andross was put out of the minds and attentions of Cornerians
everywhere, as most believed his threat to have been permanently quelled.
It was during this time of respite that Cornerian records first begin mention
of another prominent figure, an ace fighter pilot named James McCloud. While
many records are conflicted onto how this legendary figure came about his
position as a mercenary, it is generally accepted that it was due to a
substantial debt from his purchase of a gigantic, dreadnaught-class flagship.
This ship, the Great Fox, named after James’ newly-born son, was apparently
the object of James’ desire for quite some time. Records show that James was
a top cadet at the Cornerian flight academy, but that his independent
demeanor was often at conflict with the rigid infrastructure of the Cornerian
military. With the Great Fox finally in his possession, James assembled his
longtime friend Peppy Hare and fellow prospective student Pigma Dengar, both
acclaimed pilots in their own right, to create the now legendary Star Fox
team.
Perhaps most striking about team Star Fox was the team’s choice of ship.
While most single-pilot craft in the Cornerian army were heavily armored,
slow moving vehicles, James apparently fell in love with a stunt craft that
was being displayed at a Cornerian air show. This machine, dubbed
the “arwing” by its creators, was vastly different from most craft used for
combat. It was capable of moving at incredible speeds and allowed the pilot
full control of the ship’s lateral movements, creating a system of
unparalleled control. James bought the rights to the arwing stunt craft and
modified the vehicle into a fighter. The result was a single-engine craft
with a nose-mounted blaster array for standard fighting, and two wing-mounted
blaster cannons for secondary fire. Two wing elevators were present, one on
each side of the cockpit. Most amazing of all was the ship’s ability to carry
a payload of Smart Bombs, a devastating ordinance capable of disabling
several ships within a large radius. Even more incredible was the fact that
very little of the arwing’s maneuverability was compromised in order to bring
these new battle modifications to fruition. Armed with the Great Fox and a
small supply of his arwings, James was ready to open the mercenary team Star
Fox for business.
General Pepper and James McCloud became fast friends, sharing a love for
space combat and aerial skill. As such, Star Fox was often called upon by
Pepper for tasks that were either too small to require the might of the
Cornerian army or issues that were too politically sensitive to involve the
army directly. Star Fox became a hero of the people, a living legend that
gave people hope.
Roughly five years after Andross’s banishment to Venom, reports started
coming in regarding strange activity on and around the planet. Pepper,
fearing the worst, commissioned the Star Fox team to investigate. The team
discovered that Andross has managed to put together a small army of his
nightmarish bio-weapons upon the planet and a few of the surrounding worlds.
Star Fox bravely confronted this new threat, and records indicate that they
came close to neutralizing it. However, disaster struck when Pigma Dengar,
lured by visions of grandeur and profit with an allegiance with Andross,
betrayed Star Fox. Shortly after, Peppy Hare and James McCloud were captured.
During his incarceration, James was killed, yet Peppy managed to escape
Venom. He returned to Corneria to inform Pepper of the disturbing news, and
more importantly, inform James’ son Fox of his father’s untimely demise.
Years passed, and no further activity was detected on Venom. Fox McCloud,
memories of his father still plaguing his thoughts, took up the reins of
control of the near-defunct Star Fox team, and assembled it anew. Peppy was
more than willing to rejoin this new team, and Fox was able to recruit ace
fighter pilot Falco Lombardi and mechanical genius Slippy Toad to the team as
well. They picked up where James had left off, serving the Cornerian Army and
General Pepper as Star Fox had in the past.
Roughly six years of relative peace and prosperity reigned throughout Lylat
before Andross reared his head once more and sounded the drums of war. This
time, Andross launched a surprise attack on several Lylat worlds at once,
subduing most quickly with little resistance. Those few planets furthest from
Venom were struck by complete surprise at the blitzkrieg and had difficulty
responding to the sheer volume of Andross’s invasion. It wasn’t long before
the only major worlds under Cornerian control remaining were the planet
Katina and Corneria itself, and the battle on those planets was not going
well. In a last-ditch effort, General Pepper sent out a distress call to team
Star Fox, in the hopes that a small fleet of agile fighters could penetrate
Andross’s invasion and save the Lylat system.
Records of the Venomian war are incredibly conflicting onto just what
happened next. Some records show Star Fox at different positions at the same
point in time, and scholars to this day have had little success pinning down
exactly which planets Star Fox managed to liberate en route to Venom. What is
known is that they encountered a rival team of fighter-pilots, an outfit
calling themselves Star Wolf, that was hired by Andross to remove the threat
of Star Fox. Star Wolf was lead by none other than Fox’s childhood rival,
Wolf O’Donnel. Also present in the team was a merciless assassin known as
Leon Powalski, Andross’s own nephew Andrew Oikonny, and none other than Pigma
Dengar himself. Despite the threat posed by both the Venomian army and Star
Wolf, Star Fox managed to defeat Andross and halt the advancement of his
invasion. Thanks to their heroic exploits, the Lylat system was again at
peace, and Star Fox returned to Corneria to report their success to Pepper.
Records show that Pepper even offered Star Fox a place within the Cornerian
army following their victory, but that the offer was declined, as Star Fox
preferred working on their own.
While a temporary peace settled down upon the entirety of the Lylat system,
the same couldn’t be said for the Star Fox team themselves. Finding scarce
work for a combat specialist team in a peaceful era, Star Fox found
themselves again subject to incredible debt. The Great Fox fell into
disrepair, and tensions among teammates increased substantially. Four years
after the defeat of Andross during the Venomian war, Star Fox received a
distress signal from Falco Lombardi’s childhood friend, Katt, from the planet
Titania. Without waiting for his team’s approval, Falco rushed off to Titania
to assist, while the rest of the team followed behind. The resulting turmoil
would later be called the Titanian conflict.
Apparently, shortly after Andross’s demise, a team of researchers stationed
on Titantia managed to come across a fully intact genetic sample of the now
dead researcher. The team, realizing the opportunity for power that this
sample allowed them, immediately began a crazed plot to resurrect Andross.
Katt and her allies had come across this research, and were now being hunted
down by the Titanian officials to silence them. When Star Fox arrived at
Titania, they immediately contacted the Titanian research station, not
knowing the foul project the station was concocting. Star Fox was deceived
into believing that Katt’s forces were remnants of Andross’s bio-weapons, and
were hired to take them down. Meanwhile, Katt had told Falco what the station
had been planning, and Falco agreed to help them halt the station’s work. In
the resulting confusion, the two teams clashed, and Fox was forced into a
dogfight with Falco. Reports indicate that both inflicted heavy damage on the
other, but that Fox managed to down Falco in the end. Eventually, Star Fox
became privy to the station’s plans and managed to destroy it, but not after
the resurrection of Andross had been completed. Somehow, Andross managed to
escape the station’s destruction, leaving a battered and shaken Star Fox team
to decide upon their next move. Falco, needing time to himself, left the
team, dealing a staggering blow to the potency of team Star Fox.
Four years passed with little in the way of income for Fox and his crew.
Finally, they detected an anomaly on a nearby planet, Sauria. Apparently,
strange energies were tearing the planet apart. While they were on their way
to investigate it, they were contacted by General Pepper. Pepper hired them
to solve the conflict on Sauria, a job that promised huge monetary
compensation. Fox accepted the offer and descended to the planet on foot.
After communicating with the residents of Sauria, tribes of sentient
dinosaurs, Fox managed to restore the planet’s energies to their normal
state. During this project, he freed a mysterious, telepathic woman named
Krystal, who offered her assistance to the team. However, not moments after
Fox succeeded in restoring the planet, the malefactor behind the entire
scheme made himself apparent, and was none other than Andross himself.
Apparently, the entire scheme had been an elaborate trap to lure Fox to
Andross so that he might exact his revenge. What followed was a furious
battle between the two foes, one in which Fox was losing. However, responding
to the distress signals from Planet Sauria, none other than Falco Lombardi
appeared to offer his assistance to Fox. The combined efforts of the two ace
pilots downed Andross for good. After the fight, Falco apologized to Fox for
his absence and asked to join up with the team once more. In addition, the
mysterious telepath Krystal also offered her services to team Star Fox out of
gratitude for their timely assistance.
Star Fox, now newly funded after their recent lucrative venture, immediately
set to work rebuilding their time-worn team. They managed to create a system
of mass-vehicle production within the confines of the Great Fox, as well as
developing new transportation and warp mechanics. This new Star Fox team was
dubbed the Star Fox Armada for its ruthless efficiency in handling its issues
and lightning-fast response to requests for aid.
One year after the Saurian conflict, Star Fox had yet again become a
reliable, though independent, part of the Cornerian fleet. A new threat was
rising around the planet Fortuna, however. Andrew Oikonny, having been booted
from Star Wolf for his obsession with his late uncle’s endeavors, had managed
to put together a rag-tag rebellion out of the remnants of Anross’s fleets
and the manpower of hired fighters. The Cornerian army was immediately sent
out to quell the rebellion, and Pepper called upon Star Fox to assist.
Thus brings us to the current state of Lylat affairs. It is up to the Star
Fox Armada to breach the defenses of Andrew Oikonny, and effectively quell
the last remnants of dissent to Cornerian rule left in the Lylat system. The
end of the Lylat wars is at long last in sight.
Umm if you need any help your more then welcome to ask me *rubs the back of her head*
Any other StarFox fans 'round here?
Here's some history:
Note I found this some one else typed this up not me Im just using it for info
Star Fox: A Brief History of Flight
Star Fox has been a revolutionary game series ever since its first breakout
hit back in 1993. But Star Fox’s beginning was much more humble than most
realize. Nintendo, always at the forefront of video game innovation, was set
to revamp the video game industry by making “true 3D” possible in a console
game. The concept was unheard of at the time. Before Star Fox was conceived,
the SNES was only capable of “mimicking” 3D. The best example of this was the
SNES’s Mode7. Mode7 was a graphics mode on the SNES console that allowed a
two-dimensional sprite to be superimposed on a movable 3D plane. This was
best shown in games such as Pilotwings and Super Mario Kart. Rather than the
object moving through an environment, the 2D plane was moved “around” the
object, simulating a sort of “pretend” 3D. However, with the development of
the supremely powerful SuperFX chip, Nintendo was about to change the way
video games were developed forever.
The SuperFX chip essentially allowed for programmers to construct 3D polygons
in a true 3D environment. The result would be the first truly 3D experience
on a console device. Objects would actually move and interact with other
objects in three dimensions, rather than just being sprites that “faked” 3D.
This technology was shown off in a tech demo simply called “Airplane Action
Demo”. This “demo” was essentially the first level, Corneria, of the original
Star Fox, minus the music and boss. Miyamoto, the genius at Nintendo behind
most of their wildly popular franchises, saw the tech demo and immediately
fell in love with it. He signed on the producers of the tech demo, Argonaut,
to create Star Fox for the SNES. The rest, well, is history. Star Fox to this
date has sold nearly 3 million copies and is a staple of video game
innovation. Today, 3D games are the norm rather than the exception, and they
can all trace their roots back to this gem.
There have been technically five games in the Star Fox franchise, though only
three are relevant to the Star Fox plotline. The original Star Fox for the
SNES was remade into Star Fox 64, which clarified the storyline and added
elements from another Star Fox game we never saw on a console. Star Fox 2,
which was slated for release on the SNES in 1995, never saw completion,
though the game got as far as final beta and was considered by many to be
almost completely playable. Star Fox 2 remains one of those Nintendo
mysteries. Almost every game, with incredibly few exceptions, that got as far
in development as Star Fox 2 did were released. Those few that didn’t had
very distinct reasons for not being released. However, to this day, Nintendo
has not announced why this project was scrapped. It was a huge loss for
gamers everywhere though, as Star Fox 2 had the makings to be one of the
greatest games ever conceived. Using an advanced form of the Super FX chip,
Star Fox 2 featured so many excellent play features that it was almost mind-
boggling. The entire game was played in “all range mode”, rather than the
constantly moving forward style of the first game. It featured mano-a-mano
dogfights, planetary assaults, missile interceptions, and tactical, real time
movement, all in a single package. It was open ended to the point where it
was almost a mix between a shooter and a real-time strategy game. The player
could choose to move around the Lylat system however they pleased, however,
as they moved, the enemy forces would move as well. The object was to defeat
the advancing army before Corneria had taken significant enough damage. In
addition, you could choose a character to play as, each with their own
vehicle and special abilities, including two addition Star Fox Team members.
Why was Star Fox 2 never released? We may never know.
The “third” game in the Star Fox series is now technically the “first” plot-
wise. In addition to being a masterpiece on several fronts, Star Fox 64 was a
remake of the first Star Fox and the unreleased Star Fox 2, combining the
games into one story to re-standardize the Star Fox plot. The game is easily
the most celebrated of the franchise, and is widely held today as one of the
greatest games ever made. Just as its predecessor had revolutionized 3D
games, Star Fox 64 revolutionized character development. Using a phenomenal
job of voice compression technology, Nintendo managed to give the characters
of Star Fox 64 their own unique voices, stocked to the breaking point full of
hilarious banter, catch phrases, and help requests. This marked a significant
turning point in video games. Nowadays, voice acting is incredibly common in
games, a tool used by designers to give an added uniqueness to their
characters. But Star Fox 64 was the first such game to perfect this idea, and
frankly, is one of the best examples of voice acting to date. In addition to
revolutionizing voices, Star Fox 64 added an extra sense to video games:
touch. Using the included Rumble Pak, players could actually feel the effects
of the environment on their Arwing. The roar of the engines, the impact of
enemy fire, and the destruction of their craft could all be felt by this
simple attachment. The feature was such a hit that all consoles these days
have built-in rumble motors, proving that games didn’t have to be limited to
sound and sight alone. Outside of innovations, the game was just a
masterpiece of video game art. The environments were beautifully rendered,
the gameplay was fast and intense, and there were enough challenges and
multiple paths to give Star Fox 64 a seemingly endless amount of replay
value. To this day, many consider Star Fox 64 to be the “true” Star Fox game,
an opinion that’s difficult to argue against.
Star Fox Adventures, the fourth game in the series and sequel to Star Fox 64,
could easily be considered the “black sheep” of the Star Fox family. And
rightfully so: The game didn’t play like a Star Fox game at all!
Investigation into why the turn from a slick shooter to a game called by
many “Zelda lite” shows exactly why this game was so different from any other
in the series. It was never intended to be a Star Fox game! The game,
developed by Rare, was originally called “Dinosaur Planet”. Rare had been
working on it for the Nintendo 64, and was in the process of updating it for
the Gamecube. However, Rare was concerned that the game simply wouldn’t be
popular enough in its own right. Thus, Nintendo came along and let them use
the Star Fox license. The game’s normal characters were instead replaced with
Fox McCloud and crew. The result was akin to playing an adventure game
through a Star Fox lens: The characters were sloppily added to a game that
they simply didn’t belong in. While Star Fox Adventures was a decent game in
its own right, gamers simply craved a “true” Star Fox game: A space shooter,
not an item-collection spree.
Cue the game you came here to read about, Nintendo and Namco’s creation, Star
Fox Assault.
==========================================
“Corneria, fourth planet of the Lylat system. The evil Andross turned this
once thriving system into a wasteland of near extinction…” –Intro, Star Fox 64
History of the Lylat Wars
Due to the chaotic nature of the period in galactic history known as the
Lylat wars, solid information on the era is hard to come by, and scholars
have debated for years over the exact chronology of the Lylat system’s
history. However, all can agree on a few key elements, one of which is that
Lylat’s history revolves primarily around an independent group of mercenaries
known as the Star Fox team.
Civilization in the Lylat system during the years leading up to the Lylat
wars was at an all-time high. At the forefront of this bustling civilization
was the planetary superpower, Corneria. Corneria, the fourth planet from the
star Solar in the Lylat system, was a planet rich in natural resources and
abundant with fertile lands. It is no wonder then that Cornerian civilization
skyrocketed over a relatively small period of time. Before long, Corneria had
expanded it’s empire beyond it’s own world, placing inter-planetary
settlements on many of the surrounding worlds of the Lylat system. Holding
this society together was the virtually impregnable Cornerian army. Though
rarely called into action, the standing might of Corneria’s fleets insured a
lasting peace between Corneria and all of its newfound colonies. All the
while, Cornerian research was at the forefront of scientific advancement,
progressing with radical new technologies that simplified life for all of
Lylat’s citizens. Unfortunately, however, all of this peace was about to be
shattered by the hands of one man.
Chronologically, experts place the beginning of the Lylat wars at roughly
twenty years before the aparoid invasion. It was at this point two decades
ago that Cornerian records show the existence of a man named Andross.
Andross, according to most accounts, was a leading scientist in Cornerian
research institutes, praised for his genius and known throughout Corneria as
the most gifted scientist to ever be produced. However, Andross fell in love
with his own legend, and began to consider his work far above and more
important than that of his colleagues. He began working in seclusion,
operating research stations well outside of Cornerian scrutiny. Eventually,
General Pepper, commander of the Cornerian military, became privy to the
horrendous experiments Andross was conducting. Andross had perfected a
grizzly new technology, which he had dubbed a “bio-weapon.” These bio-weapons
were in essence living, sentient organisms with incredible destructive power.
Most disturbing of all, these highly intelligent beings were under direct
psychic control of their creator, Andross himself. Pepper commanded Andross
to disarm and halt all construction on these terrifying new weapons, to which
Andross replied by launching a small-scale invasion of Corneria. Pepper,
having anticipated such a move, was more than prepared for this assault, and
quickly quelled Andross’s uprising. While casualties were few, this small
skirmish marked the beginning of the incredibly violent upheaval that would
be known as the Lylat wars.
General Pepper, after conferring with his associates and military advisers,
decided that Andross’s sentence for his transgressions against Corneria would
be banishment to the barren, deserted planet of Venom. For the next few
years, Andross was put out of the minds and attentions of Cornerians
everywhere, as most believed his threat to have been permanently quelled.
It was during this time of respite that Cornerian records first begin mention
of another prominent figure, an ace fighter pilot named James McCloud. While
many records are conflicted onto how this legendary figure came about his
position as a mercenary, it is generally accepted that it was due to a
substantial debt from his purchase of a gigantic, dreadnaught-class flagship.
This ship, the Great Fox, named after James’ newly-born son, was apparently
the object of James’ desire for quite some time. Records show that James was
a top cadet at the Cornerian flight academy, but that his independent
demeanor was often at conflict with the rigid infrastructure of the Cornerian
military. With the Great Fox finally in his possession, James assembled his
longtime friend Peppy Hare and fellow prospective student Pigma Dengar, both
acclaimed pilots in their own right, to create the now legendary Star Fox
team.
Perhaps most striking about team Star Fox was the team’s choice of ship.
While most single-pilot craft in the Cornerian army were heavily armored,
slow moving vehicles, James apparently fell in love with a stunt craft that
was being displayed at a Cornerian air show. This machine, dubbed
the “arwing” by its creators, was vastly different from most craft used for
combat. It was capable of moving at incredible speeds and allowed the pilot
full control of the ship’s lateral movements, creating a system of
unparalleled control. James bought the rights to the arwing stunt craft and
modified the vehicle into a fighter. The result was a single-engine craft
with a nose-mounted blaster array for standard fighting, and two wing-mounted
blaster cannons for secondary fire. Two wing elevators were present, one on
each side of the cockpit. Most amazing of all was the ship’s ability to carry
a payload of Smart Bombs, a devastating ordinance capable of disabling
several ships within a large radius. Even more incredible was the fact that
very little of the arwing’s maneuverability was compromised in order to bring
these new battle modifications to fruition. Armed with the Great Fox and a
small supply of his arwings, James was ready to open the mercenary team Star
Fox for business.
General Pepper and James McCloud became fast friends, sharing a love for
space combat and aerial skill. As such, Star Fox was often called upon by
Pepper for tasks that were either too small to require the might of the
Cornerian army or issues that were too politically sensitive to involve the
army directly. Star Fox became a hero of the people, a living legend that
gave people hope.
Roughly five years after Andross’s banishment to Venom, reports started
coming in regarding strange activity on and around the planet. Pepper,
fearing the worst, commissioned the Star Fox team to investigate. The team
discovered that Andross has managed to put together a small army of his
nightmarish bio-weapons upon the planet and a few of the surrounding worlds.
Star Fox bravely confronted this new threat, and records indicate that they
came close to neutralizing it. However, disaster struck when Pigma Dengar,
lured by visions of grandeur and profit with an allegiance with Andross,
betrayed Star Fox. Shortly after, Peppy Hare and James McCloud were captured.
During his incarceration, James was killed, yet Peppy managed to escape
Venom. He returned to Corneria to inform Pepper of the disturbing news, and
more importantly, inform James’ son Fox of his father’s untimely demise.
Years passed, and no further activity was detected on Venom. Fox McCloud,
memories of his father still plaguing his thoughts, took up the reins of
control of the near-defunct Star Fox team, and assembled it anew. Peppy was
more than willing to rejoin this new team, and Fox was able to recruit ace
fighter pilot Falco Lombardi and mechanical genius Slippy Toad to the team as
well. They picked up where James had left off, serving the Cornerian Army and
General Pepper as Star Fox had in the past.
Roughly six years of relative peace and prosperity reigned throughout Lylat
before Andross reared his head once more and sounded the drums of war. This
time, Andross launched a surprise attack on several Lylat worlds at once,
subduing most quickly with little resistance. Those few planets furthest from
Venom were struck by complete surprise at the blitzkrieg and had difficulty
responding to the sheer volume of Andross’s invasion. It wasn’t long before
the only major worlds under Cornerian control remaining were the planet
Katina and Corneria itself, and the battle on those planets was not going
well. In a last-ditch effort, General Pepper sent out a distress call to team
Star Fox, in the hopes that a small fleet of agile fighters could penetrate
Andross’s invasion and save the Lylat system.
Records of the Venomian war are incredibly conflicting onto just what
happened next. Some records show Star Fox at different positions at the same
point in time, and scholars to this day have had little success pinning down
exactly which planets Star Fox managed to liberate en route to Venom. What is
known is that they encountered a rival team of fighter-pilots, an outfit
calling themselves Star Wolf, that was hired by Andross to remove the threat
of Star Fox. Star Wolf was lead by none other than Fox’s childhood rival,
Wolf O’Donnel. Also present in the team was a merciless assassin known as
Leon Powalski, Andross’s own nephew Andrew Oikonny, and none other than Pigma
Dengar himself. Despite the threat posed by both the Venomian army and Star
Wolf, Star Fox managed to defeat Andross and halt the advancement of his
invasion. Thanks to their heroic exploits, the Lylat system was again at
peace, and Star Fox returned to Corneria to report their success to Pepper.
Records show that Pepper even offered Star Fox a place within the Cornerian
army following their victory, but that the offer was declined, as Star Fox
preferred working on their own.
While a temporary peace settled down upon the entirety of the Lylat system,
the same couldn’t be said for the Star Fox team themselves. Finding scarce
work for a combat specialist team in a peaceful era, Star Fox found
themselves again subject to incredible debt. The Great Fox fell into
disrepair, and tensions among teammates increased substantially. Four years
after the defeat of Andross during the Venomian war, Star Fox received a
distress signal from Falco Lombardi’s childhood friend, Katt, from the planet
Titania. Without waiting for his team’s approval, Falco rushed off to Titania
to assist, while the rest of the team followed behind. The resulting turmoil
would later be called the Titanian conflict.
Apparently, shortly after Andross’s demise, a team of researchers stationed
on Titantia managed to come across a fully intact genetic sample of the now
dead researcher. The team, realizing the opportunity for power that this
sample allowed them, immediately began a crazed plot to resurrect Andross.
Katt and her allies had come across this research, and were now being hunted
down by the Titanian officials to silence them. When Star Fox arrived at
Titania, they immediately contacted the Titanian research station, not
knowing the foul project the station was concocting. Star Fox was deceived
into believing that Katt’s forces were remnants of Andross’s bio-weapons, and
were hired to take them down. Meanwhile, Katt had told Falco what the station
had been planning, and Falco agreed to help them halt the station’s work. In
the resulting confusion, the two teams clashed, and Fox was forced into a
dogfight with Falco. Reports indicate that both inflicted heavy damage on the
other, but that Fox managed to down Falco in the end. Eventually, Star Fox
became privy to the station’s plans and managed to destroy it, but not after
the resurrection of Andross had been completed. Somehow, Andross managed to
escape the station’s destruction, leaving a battered and shaken Star Fox team
to decide upon their next move. Falco, needing time to himself, left the
team, dealing a staggering blow to the potency of team Star Fox.
Four years passed with little in the way of income for Fox and his crew.
Finally, they detected an anomaly on a nearby planet, Sauria. Apparently,
strange energies were tearing the planet apart. While they were on their way
to investigate it, they were contacted by General Pepper. Pepper hired them
to solve the conflict on Sauria, a job that promised huge monetary
compensation. Fox accepted the offer and descended to the planet on foot.
After communicating with the residents of Sauria, tribes of sentient
dinosaurs, Fox managed to restore the planet’s energies to their normal
state. During this project, he freed a mysterious, telepathic woman named
Krystal, who offered her assistance to the team. However, not moments after
Fox succeeded in restoring the planet, the malefactor behind the entire
scheme made himself apparent, and was none other than Andross himself.
Apparently, the entire scheme had been an elaborate trap to lure Fox to
Andross so that he might exact his revenge. What followed was a furious
battle between the two foes, one in which Fox was losing. However, responding
to the distress signals from Planet Sauria, none other than Falco Lombardi
appeared to offer his assistance to Fox. The combined efforts of the two ace
pilots downed Andross for good. After the fight, Falco apologized to Fox for
his absence and asked to join up with the team once more. In addition, the
mysterious telepath Krystal also offered her services to team Star Fox out of
gratitude for their timely assistance.
Star Fox, now newly funded after their recent lucrative venture, immediately
set to work rebuilding their time-worn team. They managed to create a system
of mass-vehicle production within the confines of the Great Fox, as well as
developing new transportation and warp mechanics. This new Star Fox team was
dubbed the Star Fox Armada for its ruthless efficiency in handling its issues
and lightning-fast response to requests for aid.
One year after the Saurian conflict, Star Fox had yet again become a
reliable, though independent, part of the Cornerian fleet. A new threat was
rising around the planet Fortuna, however. Andrew Oikonny, having been booted
from Star Wolf for his obsession with his late uncle’s endeavors, had managed
to put together a rag-tag rebellion out of the remnants of Anross’s fleets
and the manpower of hired fighters. The Cornerian army was immediately sent
out to quell the rebellion, and Pepper called upon Star Fox to assist.
Thus brings us to the current state of Lylat affairs. It is up to the Star
Fox Armada to breach the defenses of Andrew Oikonny, and effectively quell
the last remnants of dissent to Cornerian rule left in the Lylat system. The
end of the Lylat wars is at long last in sight.
Umm if you need any help your more then welcome to ask me *rubs the back of her head*